OpenGL超级宝典学习笔记——光照参数与材料属性
添加光照
glEnable(GL_LIGHTING);
这个函数调用告诉OpenGL使用材料属性和光照参数去决定每个顶点的颜色值。如果没有开启这个函数,则看到的物体是昏暗的。开启光照后会根据你的材料属性和光照参数计算顶点的颜色值。下图对比未开启光照和开启光照的效果。
(未开启光照)
(开启光照)
设置全局环境光
OpenGL提供了一种全局的环境光。这种光是一种向所有方向均匀发射的光源。它可以照明没有被光源直接照射的物体的背面。
在OpenGL中通过glLightModel这个函数来设置全局环境光。第一个参数是GL_LIGHT_MODEL_AMBIETN。
//明亮的白光
GLfloat ambientLight[] = {1.0f, 1.0f, 1.0f, 1.0f};
//开启光照
glEnable(GL_LIGHTING);
//设置全局环境光为白光
glLightModelfv(GL_LIGHT_MODEL_AMBIENT, ambientLight);
设置材料属性
设置好了全局环境光源后,我们需要为设置材料属性。有两种设置材料属性的方式,第一种是在指定多边形之前调用glMaterial函数。例子:
//灰色的材料属性
GLfloat gray[] = {0.75f, 0.75f, 0.75f, 1.0f};
glMaterialfv(GL_FRONT, GL_AMBIENT_AND_DIFFUSE, gray);
glBegin(GL_TRIANGLES);
glVertex3f(-15.0f, 0.0f, 30.0f);
glVertex3f(0.0f, 15.0f, 30.0f);
glVertex3f(0.0f, 0.0f, -56.0f);
glEnd();
glMaterialfv的第一个参数是指定正面, 反面, 正面和反面。第二个参数是告诉Opengl设置哪个属性。GL_AMBIENT_AND_DIFFUSE指定环境光反射属性和漫反射属性为同一个值。最后一个参数是一个RGBA值的数组。
//开启颜色追踪
glEnable(GL_COLOR_MATERIAL);
//设置颜色追踪的材料属性以及多边形的面
glColorMaterial(GL_FRONT, GL_AMBIENT_AND_DIFFUSE);
//设置颜色
glColor3f(0.75f, 0.75f, 0.75f);
glBegin(GL_TRIANGLES);
glVertex3f(-15.0f, 0.0f, 30.0f);
glVertex3f(0.0f, 15.0f, 30.0f);
glVertex3f(0.0f, 0.0f, -56.0f);
glEnd();
void SetupRC()
{
GLfloat ambientLight[] = {1.0f, 1.0f, 1.0f, 1.0f};
glEnable(GL_DEPTH_TEST);
glEnable(GL_CULL_FACE);
glFrontFace(GL_CCW);
glEnable(GL_COLOR_MATERIAL);
glEnable(GL_LIGHTING);
//设置光照模型
glLightModelfv(GL_LIGHT_MODEL_AMBIENT, ambientLight);
//设置材料追踪
glColorMaterial(GL_FRONT, GL_AMBIENT_AND_DIFFUSE);
glClearColor(0.0f, 0.0f, 05.f,1.0f);
}
开启明亮的环境光效果:
完整的例子:
#include "gltools.h" // System and OpenGL Stuff
// Rotation amounts
static GLfloat xRot = 0.0f;
static GLfloat yRot = 0.0f;
// Called to draw scene
void RenderScene(void)
{
// Clear the window with current clearing color
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
// Save matrix state and do the rotation
glPushMatrix();
glRotatef(xRot, 1.0f, 0.0f, 0.0f);
glRotatef(yRot, 0.0f, 1.0f, 0.0f);
glColor3f(1.0f, 1.0f, 1.0f);
glBegin(GL_TRIANGLES);
//机头
glVertex3f(-15.0f, 0.0f, 30.0f);
glVertex3f(15.0f, 0.0f, 30.0f);
glVertex3f(0.0f, 0.0f, 60.0f);
glColor3f(0.0f, 0.0f, 0.0f);
glVertex3f(-15.0f, 0.0f, 30.0f);
glVertex3f(0.0f, 0.0f, 60.0f);
glVertex3f(0.0f, 15.0f, 30.0f);
glColor3f(1.0f, 0.0f, 0.0f);
glVertex3f(0.0f, 0.0f, 60.0f);
glVertex3f(15.0f, 0.0f, 30.0f);
glVertex3f(0.0f, 15.0f, 30.0f);
//机身
glColor3f(0.0f, 1.0f, 0.0f);
glVertex3f(-15.0f, 0.0f, 30.0f);
glVertex3f(0.0f, 15.0f, 30.0f);
glVertex3f(0.0f, 0.0f, -53.0f);
glColor3f(1.0f, 1.0f, 0.0f);
glVertex3f(0.0f, 15.0f, 30.0f);
glVertex3f(15.0f, 0.0f, 30.0f);
glVertex3f(0.0f, 0.0f, -53.0f);
glColor3f(0.5f, 0.5f, 0.3f);
glVertex3f(15.0f, 0.0f, 30.0f);
glVertex3f(-15.0f, 0.0f, 30.0f);
glVertex3f(0.0f, 0.0f, -53.0f);
//机尾巴
glColor3f(0.3f, 1.0f, 0.2f);
glVertex3f(0.0f, 0.0f, -53.0f);
glVertex3f(0.0f, 0.0f, -70.0f);
glVertex3f(0.0f, 15.0f, -70.0f);
glColor3f(0.7f, 0.5f, 0.3f);
glVertex3f(-15.0f, 0.0f, -70.0f);
glVertex3f(0.0f, 0.0f, -53.0f);
glVertex3f(0.0f, 0.0f, -70.0f);
glColor3f(0.2f, 0.2f, 0.8f);
glVertex3f(15.0f, 0.0f, -70.0f);
glVertex3f(0.0f, 0.0f, -70.0f);
glVertex3f(0.0f, 0.0f, -53.0f);
//由于背面被消除,背面再画一次
glColor3f(0.3f, 1.0f, 0.2f);
glVertex3f(0.0f, 0.0f, -70.0f);
glVertex3f(0.0f, 0.0f, -53.0f);
glVertex3f(0.0f, 15.0f, -70.0f);
glColor3f(0.7f, 0.5f, 0.3f);
glVertex3f(0.0f, 0.0f, -53.0f);
glVertex3f(-15.0f, 0.0f, -70.0f);
glVertex3f(0.0f, 0.0f, -70.0f);
glColor3f(0.2f, 0.2f, 0.8f);
glVertex3f(0.0f, 0.0f, -70.0f);
glVertex3f(15.0f, 0.0f, -70.0f);
glVertex3f(0.0f, 0.0f, -53.0f);
// 左翼
glColor3ub(128,128,128);
glVertex3f(0.0f,2.0f,27.0f);
glVertex3f(-60.0f, 2.0f, -8.0f);
glVertex3f(60.0f, 2.0f, -8.0f);
glColor3ub(64,64,64);
glVertex3f(60.0f, 2.0f, -8.0f);
glVertex3f(0.0f, 7.0f, -8.0f);
glVertex3f(0.0f,2.0f,27.0f);
glColor3ub(192,192,192);
glVertex3f(60.0f, 2.0f, -8.0f);
glVertex3f(-60.0f, 2.0f, -8.0f);
glVertex3f(0.0f,7.0f,-8.0f);
//右翼
glColor3ub(64,64,64);
glVertex3f(0.0f,2.0f,27.0f);
glVertex3f(0.0f, 7.0f, -8.0f);
glVertex3f(-60.0f, 2.0f, -8.0f);
glEnd();
glPopMatrix();
// Display the results
glutSwapBuffers();
}
// This function does any needed initialization on the rendering
// context.
void SetupRC()
{
GLfloat ambientLight[] = {0.5f, 0.5f, 0.5f, 1.0f};
glEnable(GL_DEPTH_TEST); // Hidden surface removal
glEnable(GL_CULL_FACE); // Do not calculate inside of jet
glFrontFace(GL_CCW); // Counter clock-wise polygons face out
glEnable(GL_COLOR_MATERIAL);
glEnable(GL_LIGHTING);
glLightModelfv(GL_LIGHT_MODEL_AMBIENT, ambientLight);
glColorMaterial(GL_FRONT, GL_AMBIENT_AND_DIFFUSE);
// Nice light blue
glClearColor(0.0f, 0.0f, 05.f,1.0f);
}
void SpecialKeys(int key, int x, int y)
{
if(key == GLUT_KEY_UP)
xRot-= 5.0f;
if(key == GLUT_KEY_DOWN)
xRot += 5.0f;
if(key == GLUT_KEY_LEFT)
yRot -= 5.0f;
if(key == GLUT_KEY_RIGHT)
yRot += 5.0f;
if(key > 356.0f)
xRot = 0.0f;
if(key < -1.0f)
xRot = 355.0f;
if(key > 356.0f)
yRot = 0.0f;
if(key < -1.0f)
yRot = 355.0f;
// Refresh the Window
glutPostRedisplay();
}
void ChangeSize(int w, int h)
{
GLfloat nRange = 80.0f;
// Prevent a divide by zero
if(h == 0)
h = 1;
// Set Viewport to window dimensions
glViewport(0, 0, w, h);
// Reset coordinate system
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
// Establish clipping volume (left, right, bottom, top, near, far)
if (w <= h)
glOrtho (-nRange, nRange, -nRange*h/w, nRange*h/w, -nRange, nRange);
else
glOrtho (-nRange*w/h, nRange*w/h, -nRange, nRange, -nRange, nRange);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
}
int main(int argc, char* argv[])
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_RGB | GLUT_DEPTH);
glutInitWindowSize(800,600);
glutCreateWindow("Jet");
glutReshapeFunc(ChangeSize);
glutSpecialFunc(SpecialKeys);
glutDisplayFunc(RenderScene);
SetupRC();
glutMainLoop();
return 0;
}
OpenGL超级宝典 第4版 中文版PDF+英文版+源代码 见 http://www.linuxidc.com/Linux/2013-10/91413.htm
OpenGL编程指南(原书第7版)中文扫描版PDF 下载 http://www.linuxidc.com/Linux/2012-08/67925.htm
OpenGL 渲染篇 http://www.linuxidc.com/Linux/2011-10/45756.htm
Ubuntu 13.04 安装 OpenGL http://www.linuxidc.com/Linux/2013-05/84815.htm
OpenGL三维球体数据生成与绘制【附源码】 http://www.linuxidc.com/Linux/2013-04/83235.htm
Ubuntu下OpenGL编程基础解析 http://www.linuxidc.com/Linux/2013-03/81675.htm
如何在Ubuntu使用eclipse for c++配置OpenGL http://www.linuxidc.com/Linux/2012-11/74191.htm
更多《OpenGL超级宝典学习笔记》相关知识 见 http://www.linuxidc.com/search.aspx?where=nkey&keyword=34